Gate openers are a pretty standard feature for the car industry and a lot of vehicles incorporate them, but Tesla is a step ahead with this feature. It’s a programmable garage door or gate opener. Tesla knows that and constantly tries to adapt to the context of use.One of the features designed for context of use is called HomeLink. It can be said that good design is all about understanding the context of each user scenario and presenting the most relevant and useful options for that context. This creates a unique feeling that the vehicle becomes an extension of a driver. The car profile also stores radio presets and phone preferences. A driver can customize the positioning of their seat, steering wheel, mirrors, suspension, braking, and many other features. But Tesla moved further in this direction by making it possible to create a profile for each driver. One of the most well-known examples is memorized seat position. Modern vehicles incorporate many aspects of personalization. You can open the roof by swiping down on the toggle, and the moment you’ve changed its position you notice an animation on the screen that shows how sunroof is moving. When you open the Controls screen you can see a top-down view of the car that shows the current position of the sunroof. One of my favorite examples is the sunroof control. The Model S dashboard system is full of visual metaphors that make it easier for first-time users to understand how the interface works. It feels intuitive and most car owners will understand how to use it right from the start. Take a look at climate control settings, for instance. They successfully married the familiar with the new. When you spend a few minutes interacting with Tesla’s basic controls and settings it becomes clear that Tesla’s Interface Design team didn’t try to reinvent the way we interact with car systems. In an attempt to understand new concepts, our brain subconsciously compares them to things it already knows. The beauty of the interaction is that it all happens with a swipe or a touch.ĭiscoverability, in the context of product and interface design, is the degree of ease with which the user can find all the elements and features of a new system when they first interact with it. The display controls most of the car’s functions, from opening the panoramic roof to customizing the automatic climate control and changing the radio station. This feeling goes away as soon as you start playing with it. As drivers, we’re used to widescreen displays in modern cars, but Tesla’s console looks like an oversized tablet incorporated into the panel. The car is automatically on when you get in, and as soon as you sit in the driver’s seat and you’ll immediately notice it: a centerpiece of the interior, a striking 17” LCD portrait-oriented touchscreen display. This gentle and warm invitation creates a good first-impression even before you get inside the vehicle. When you approach a Tesla with a key fob in hand, you’ll notice that door handles extend automatically. While it’s possible to speak about many of the remarkable UX aspects of this car, for the purpose of this article I’ll focus on the Model S’s dashboard control experience. The Model S changed our perception of electrics vehicle, going from something that belongs exclusively in movies about the future to something that can actually be used in our daily life.The user experience of the Tesla Model S is vastly different from gas-powered vehicles and the differences go beyond the fact that the car’s motor is electric. With the release of the Model S in 2012, Tesla made an incredibly significant impact on the automotive industry. The Next Level User Experience of Tesla’s Car Dashboard
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